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CASPer

The CASPer, or Combat Assault System, Personal, is a powered assault suit of armor. It is the tool that allows human mercenary companies to fight aliens whose physical attributes far exceed humanity's. The survival of only 4% of humanity's mercenary companies in the Alpha Contracts made the necessity for such assistance clear, and the CASPer Mk. 1 was in combat in less than three years after the return of the Four Horsemen.

The most recent version, as of the events in Cartwright's Cavaliers, is the Mk. 8. It stands about eight feet tall and weighs almost 900 lbs. Specifications for all CASPer Marks are below.

It is made of an alien-derived hybrid nano-structure armor of interleaved layers of super-dense alloy steel, carbon fiber, and carbon nano-tube. It is resistant to heat and acid, and is air-tight, allowing it to operate in a variety of environments.

It has jumpjets, which use jumpjuice, allowing the user to effectively fly for almost an hour, or make hundreds of jumps. Extremely efficient capacitors power the armor for up to 24 hours of normal work (walking/running), and 8 hours of intense combat (including operating its onboard weapons).

With the exception of the Golden Horde, operators use haptic suits and essentially wear the CASPer like medieval suits of armor. Users who have pinplants can also interface directly with the onboard computers. The cockpit front of the suit opens outward and upward like a clamshell. Tri-V displays are projected on the inside, making it appear to users as if they are not inside the suit. Nanobot injectors can be installed for medical purposes, and there is an ejection system for when it all goes bad. CASPers can make orbital drops via disposable drop-pods.

Mitsubishi Industries developed the first CASPer after the high casualty rates of the Alpha Contracts by modifying existing powered suits used for heavy loading. Later, Mitsubishi partnered with a Danish company to form Binnig, which produced all CASPers after the Mk. 2.

Common CASPer Weapons

Handheld Laser Weapons: These are chemical lasers with magazines. They come in pistol, rifle, and sniper rifle variants. Magazines will vary in size depending on power, but range from 20 to 100 shots.
MAC: Magnetic Accelerator Cannon are common on CASPers because they are relatively light, have high cyclic rates, and still pack a punch.
Rockets: Unguided weapons. Warheads tend to be shaped-charge or simple high-explosive, although some high-end exotic exist.
Missiles: Guided weapons. Warheads tend to be shaped-charge or simple high-explosive, although some high-end exotic variants exist.
Chemically Powered Projectiles: Similar to modern firearms, they are usually caseless hybrids with advanced sighting systems.
Grenades: Similar to modern grenades, though with advanced explosives. These come in both thrown and launched versions. Most common are K-bombs.
Blades: Arm blades, which are relatively light and require no ammunition, are common add-ons.

CASPer, Mk. 9 (Rumored)

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CASPer, Mk. 8

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CASPer, Mk. 7

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CASPer, Mk. 6

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CASPer, Mk. 5

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CASPer, Mk. 4

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CASPer, Mk. 3

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CASPer, Mk. 2

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CASPer, Mk. 1

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